One room, and what the tool actually says about it.
This is a working slice of Threshold: the living room from the module list, twelve real components, the same stimulus maths, and the same 3D model builder. Tick things on and off and watch the room change in both. Every component carries the evidence tier and the source it carries inside the product — nothing on this page is a mock-up.
Start with the nook shell. It puts a refuge in the corner of the shared room — and the readout will still say no, because a living room starts busy. Quiet it with cushions and soft seating until activity drops below zero and it finally counts. Then add the swing frame and watch it stop counting again. Both halves of that are Threshold's own rule, and the full tool applies it across a whole plan and tells you before a builder does.
Component library · 12 of 122
Living / daylight · 4.2 × 3.6 m
Pick a component on the left to place it. Click a placed item in the plan to read why it is in the library.
What this room reads as
A shared room is the busiest room in most houses. It needs both a nook to withdraw into and an activity level below zero before Threshold counts it as an Escape space.
Tier D is preference. In the full tool a tier D item can never raise a design score.
What this sample does not do
- One fixed room. The full tool plans a whole house on a grid — ten room modules, walls, doors, circulation.
- No Review. The real thing checks your plan against code minimums and design rules, and tells you where it is wrong.
- No six-axis score. Gradient, escape and zoning are properties of a plan; one room cannot have them.
- No specification brief, no 3D export, and nothing is saved when you close this page.
- 12 components here. The library holds 122, each with its evidence tier and source.